#Rotoscoping with PAR
29-Oct-94 14:17:01
Sb: #131938-#Rotoscoping with PAR
Fm: Christophe Van Oyen 100272,3665
To: Kouros Moghaddam 72102,3267
I tried evrything as you said, coming to the conclusion I altready did, and it
does not work:
When assigning the IFL as a texture map in the materials editor and then doing
a render sample, i get the following error message, which I also get when
trying to start rendering in 3Deditor:
Can't find FILE0000.TGAQ (the Q stands for a smiling face character I do not
know the ASCI code for???
Image file not found in Mappaths
Although the PAR directory is in the MAPpath.
Maybe Brick Eksten could be of some help.
The IFL was normally created and I put it in my MAPS directory although putting
it somewhere else does not help either???
How do???