CompuServe Messages

Rotoscoping with PAR

    29-Oct-94 16:42:57
Fm: MARTIN G FOSTER 70303,456
To: Christophe Van Oyen 100272,3665
Chris, >> When assigning the IFL as a texture map in the materials editor and then doing a render sample … get error << I just tried this and it worked for me. Here's what I did: 1) I typed pardrv -t -f:0000 on my PAR machine's at the DOS prompt. 2) On my 3d Studio machine (a different one on my network) I created an .ifl file with makeifl.exe (which has meta0000.tga to meta0200.tga). In my c:\3ds4\maps directory. 3) In 3d Studio, I made sure I had the map-paths c:\3ds4\maps and p:\demo (this is the disk drive and directory of the animation meta0000.ani). 4) I created a material with "texture 1" = meta.ifl and did a render sample. No problem it worked perfectly. I suspect you missed step 1. You can also run dpspar.pxp in 3d Studio and set PAR output to be targa and filename.