Rotoscoping with PAR
29-Oct-94 16:42:57
Sb: #132045-Rotoscoping with PAR
Fm: MARTIN G FOSTER 70303,456
To: Christophe Van Oyen 100272,3665
Chris,
>> When assigning the IFL as a texture map in the materials editor and then
doing a render sample … get error <<
I just tried this and it worked for me. Here's what I did:
1) I typed pardrv -t -f:0000 on my PAR machine's at the DOS prompt.
2) On my 3d Studio machine (a different one on my network) I created an .ifl
file with makeifl.exe (which has meta0000.tga to meta0200.tga). In my
c:\3ds4\maps directory.
3) In 3d Studio, I made sure I had the map-paths c:\3ds4\maps and p:\demo (this
is the disk drive and directory of the animation meta0000.ani).
4) I created a material with "texture 1" = meta.ifl and did a render sample. No
problem it worked perfectly.
I suspect you missed step 1. You can also run dpspar.pxp in 3d Studio and set
PAR output to be targa and filename.