#Rotoscoping with PAR
29-Oct-94 19:04:37
Sb: #132045-#Rotoscoping with PAR
Fm: Don Landis 71673,3612
To: Christophe Van Oyen 100272,3665
You are missing the map paths probably.
Here's what I do and am doing right now.
First I make sure the roto file is properly named on the PAR directory.
Lets rename the imported video file to ROTO0000.ani. Always 4 leters + 4
zeros.
My PAR drive is D:
and the project is ROTOFILE
therefore the path is d:\rotofile
Now I go to my C drivew and CD to C:\3ds3 and type the: MAKEIFL Roto Roto 0
179
This will create an IFL with 180 file names in the c:\3ds3
Now I launch 3DS3 and first go to configure and add D:\rotofile
and c:\3ds3 to the map paths
Now I go to the materials editor and create a material named "Roto tex map"
I do this by selecting the texture1 and selecting the file Roto.ifl in the
c:\3ds3 directory
Next I go to the editor and create an assignment and map coordinates for the
object with the roto tex map material.
Next I launch the DPS_PAR.PXP and be sure to select TARGA and FILE as opposed
to ani or increment. Also I recommend selecting field 1 as opposed to frame
because it will look better in my opinion.
Now go to the keyframer and render At this point you can also render to the
PAR drive but be sure you had selected animation in the DPS_PAR.PXP and the
proper BLF/QF. Otherwise render to the DOS drive.
That's about it. I really think you are just missing some path steps and you
need to have BOTH the location of the IFL and the PAR project listed in the MAP
paths.