3D EXPRESS
The map is from the photo in 3DE but the mapping does not use planar or any
other projection. The vertices carry texture map information and the map is
stretched like rubber around the mesh. It is difficult to describe verbally.
Check out the 3DS manual on mesh mapping with texture vertices information.
The only way I know of to generate such a mesh inside 3DS is to loft with
mapping on and optimization off.
If you planar mapped the mesh, as per your question, yes, it would look odd
which is why Synthonics went the other route.
Brandie