CompuServe Messages

#morphing – vertice count

    06-Oct-95 13:28:43
Fm: Kyle J. McKisic 75542,363
To: GARRY HARGREAVES 100017,242
Garry, Well, first off, changing a shape with one hole into a shape with two holes is going to be tricky anyway – What you'd probably want to do is create a letter A, then add some (not necessarily 4) verticies to it via Modify/Segment/refine – then make a copy of your letter A and create a letter B – freeze the letter B and move the letter A over the B – then manually (ugh!) move the vreticies to match up with the letter B – You'll have to take the two bottom peices of the A and wrap them underneath to 'fake' a new hole in the geometry – it's a workaround anyway you look at it – The main problem is not numbers of verts, but creating spaces in the geometry from nothing (or the illusion of nothing) Note also that morphing is simply a rearrangement of the verticies in an object – each polygon is still defined by the same three verticies. I've got a few other ideas . . .let me take a bit and play around with it – I'll get back to you. -Kyle. BTW, glad you liked the metaballs stuff . .