CompuServe Messages

#Video Post Problem

    05-Oct-95 14:03:23
Fm: Stephen C. Levy 102452,1254
To: Keith Jones 73064,2743
Geoff, You will first need to generate sequential bitmaps from your flic. (I'm not sure what formats PSP likes, but tga's would probably be best.) You can quick'n'easy make the sequential bitmaps by just loading the flic as a background in 3DS, set all your options and click the render button. No lights, no cameras, no objects. Doesn't even matter which viewport you use. I'd also strongly recommend turning Gamma off, so you don't wash out the colors in the flic. After you've got your sequential bitmaps, make a sequence of masks. You want the pixels where the caveman is all white. Where the jungle is should be all black, as it sounds like it is anyway. In PSP, just use your lasso and select all of the caveman. Then fountain fill white. Save under a different name (you could call it MASK0000.*). Then do the same with the second frame, calling it for example MASK0001.*, etc. If there are any beginning/ending frames with no caveman, include them in your numerical sequence so you wind up with as many frames for your mask sequence as there are for the flic. Load the jungle, then the original bitmaps as a second Video Post entry with the mask frames in the mask slot in the alpha dialog and you're off & running. You can specify a sequence of bitmaps using the * (for example, MASK*.tga will, in turn, load MASK0000, MASK0001, MASK0002 etc. as long as there aren't any missing numbers in the sequence.) Hope this helps, SCL