CompuServe Messages

Animated Booleans

    27-Sep-95 16:55:35
Sb: #191300-Animated Booleans
Fm: SANTIAGO RIVERA UT 100605,2407
To: Jerome R. Kalisz 75233,3464
Jerome & James, James & Jerome. Mmmm, nice discussion. It seems you have some solutions… What I though its aplicatte a good boolean math engine through the AXP interface to do the three elemental boolean operations when rendering: i.e. if I substract object A from B, and A is moving away from B, at rendering time, not only A is invisible, but regardless the keys of A, B will be going appearing or disappearing. With "Object/Atributes" I would assing the AXP program to object A and say that this object is a "substractive" object that "crunch" the portion that any object that intersects with the boundaries of object A, being invisible. In the case of the other boolean operations the idea is the same: assign the AXP program to the main object and say it will be a "union object" or a "intersection object" that will aplicate its function to any other object that intersects with its boundaries. We could put an "Exclude or Include objects" button and a "Get Material" button in the dialog box. But if 3DSMAX will have something like this, oh well, then we'll wait for it, …or for the NT ver. of SoftImage, or Lightwave, or… Bye, & thanx