#Problems with DICE.
Okay here's the deal: anyone who finds how to help me will receive a
free copy of my future game (keep waitin'!).
Seriously, I've got problems with DICE. I just bought the GameSmith
Developement System and I'm trying to use the library. The fact is that DICE
doesn't seem to recognize it!
I have an A1200 with accelerator 28Hrz and 4Mb FastRam.
I'm trying to compile the GameSmith examples through VMake with these
settings: 3.0 OS and the GameSmith library in the additionnal librairies
(Linker Options).
Here are the results: compiler finds errors in a GameSmith specific
structure (and of course there aren't,I'm sure). Sometimes the linker sends me
"error parsing object module GameSmith.lib offset 0". Sometimes the example
code compiles, but when I run it, it crashes.
I know I'm only a beginner, but I suspect that the GameSmith library is
not correctly "inserted" in the programs. Why? What is wrong? How am I supposed
to append that library in the source code?
If someone could help me and tell me how am I supposed to include the
library in the source code I would be very grateful. Remember, it can't be the
source code itself for the codes are already-typed examples from GameSmith. So
it's not the code, but the way it is compiled.
Please, hear my screams:
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!