CompuServe Thread

#Problems with DICE.

4 messages in this thread
#48485From: carlo pappalardoOct 15, 1995 1:28 PM
Okay here's the deal: anyone who finds how to help me will receive a free copy of my future game (keep waitin'!). Seriously, I've got problems with DICE. I just bought the GameSmith Developement System and I'm trying to use the library. The fact is that DICE doesn't seem to recognize it! I have an A1200 with accelerator 28Hrz and 4Mb FastRam. I'm trying to compile the GameSmith examples through VMake with these settings: 3.0 OS and the GameSmith library in the additionnal librairies (Linker Options). Here are the results: compiler finds errors in a GameSmith specific structure (and of course there aren't,I'm sure). Sometimes the linker sends me "error parsing object module GameSmith.lib offset 0". Sometimes the example code compiles, but when I run it, it crashes. I know I'm only a beginner, but I suspect that the GameSmith library is not correctly "inserted" in the programs. Why? What is wrong? How am I supposed to append that library in the source code? If someone could help me and tell me how am I supposed to include the library in the source code I would be very grateful. Remember, it can't be the source code itself for the codes are already-typed examples from GameSmith. So it's not the code, but the way it is compiled. Please, hear my screams: HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!
#48526From: Peter WadeOct 17, 1995 4:34 PM
Well I don't know Gamesmith or DICE but here are a few ideas to be going on with. If the compiler is reporting errors in Gamesmith structures, are you including all the #includes that Gamesmith needs? If the Gamesmith .h files are in their own directory you may need to tell the compiler to search this directory for include files. The linker error sounds like either the library has been corrupted or is not in the correct format for your linker. I seem to remember reading that DICE does not use Blink/Slink format object files. Is there a DICE specific versiuon of the library included with Gamesmith, or a library converter program included with DICE? Peter Wade Autopiloting from London, England
#48566From: Igor IanovOct 19, 1995 8:12 PM
Carlo, I had same problems with GameSmith examples and DICE v.3. The main problem is that GameSmith.lib is compiled to be SAS C compatible (and it works fine with SAS C 6.5 🙂 ). GameSmith_ni.lib is considered DICE friendly but it doesn't work either. Tecnical support told me that thay had DICE friendly examples and sent me examples disk but unfortunately they don't compile either. So it's better stick for a while to SAS C compiler when using GameSmith. Happy coding. Igor |\______________________ |_From Brazil with Amiga_\
#48588From: carlo pappalardoOct 21, 1995 4:22 AM
Igor, Thanks for helping me with GameSmith. Well I think the only choice for me is to go and buy SAS C… Diego!