CompuServe Messages

Benchmark standard

    20-Oct-95 00:18:19
Sb: #196206-Benchmark standard
Fm: Stephen C. Levy 102452,1254
Greg, I see your problem with having to pull the maps across a net; only trouble with rendering multiple frames that I can see is that even a P133 is going to take more than half an hour to do ten frames at 1280; my poor old DX2/66 would take overnight. I'd just be afraid that not too many people would be willing to tie up their machines for that long. Best suggestion I can come up with to avoid pulling the maps across the net at render time is to archive the .PRJ to a local map drive, then unzip it. I'm sure I don't need to explain this to you, Greg, but for the benefit of others reading this, the archive command in the files pulldown includes all maps referenced in the scene, automatically. BTW, you really think we'll ever see real-time rendering? Seems to me like the faster the rendering gets, the meshes just get bigger so it still takes the same time! <g> SCL