Benchmark standard
Greg,
I see your problem with having to pull the maps across a net; only trouble with
rendering multiple frames that I can see is that even a P133 is going to take
more than half an hour to do ten frames at 1280; my poor old DX2/66 would take
overnight. I'd just be afraid that not too many people would be willing to tie
up their machines for that long.
Best suggestion I can come up with to avoid pulling the maps across the net at
render time is to archive the .PRJ to a local map drive, then unzip it. I'm
sure I don't need to explain this to you, Greg, but for the benefit of others
reading this, the archive command in the files pulldown includes all maps
referenced in the scene, automatically.
BTW, you really think we'll ever see real-time rendering? Seems to me like the
faster the rendering gets, the meshes just get bigger so it still takes the
same time! <g>
SCL