quad meshes
22-Oct-95 18:07:07
Sb: #196509-quad meshes
Fm: sanford kennedy 73201,1374
To: Jack C. Ritter 73004,101
Jack,
If you want quad patches, you need to get an output like a Wavefront
.OBJ file. I know that some programs like Lightwave can create .OBJ files.
Almost all programs that run on the SGI will generate quad patch output, but
some are not exportable very easily.
.RIB files that are prepared for Renderman are usually ascii files
that are quad patch, although some RIB types are triangular, like the output
from Crystal Toaz 4.0, or Strata Studio Pro. (used with Mac Renderman) MAC
programs like Form-Z can also make .RIB files. 3D Studio cannot handle patches
at this time. I don't know what the outputs from 3DS MAX will be, but I doubt
it will be RIB.
I would call PIXAR and discuss this issue with a tech. There doesn't
seem to be any effective way to convert polys to patches, but they would know
if anybody does.
Good Luck
Sanford