#unrolling cylinder?
I have taken a flat sheet and rolled it into a cyclinder using bones and
linking the bones. It comes out very well. This is all I had to do. Make a
rectangle in the 2d shaper, when imported into the lofter add as many vertices
as you need, this will depend on the level of resolution you are trying to
achieve, and set your steps to 5 or so. The path is a straight line,once again
the length is dependent on your need. Loft it in the 3d editor set up your
bones. Once again the number of bones need depends on your project, then use
the linear array function for the remainder of the bones, set your pivot
points, link the bones, go to th the keyframer, using IK only allow rotation in
one plane and animate the first key bone over time, the others will follow and
wala a flat sheet rolling into a cylinder. I hope this helps. Sam Coor