Text Coords/Face Mapping
24-Oct-95 21:04:09
Sb: #194034-Text Coords/Face Mapping
Fm: General Use 102233,2640
To: [F] Grant Blaha [Adesk] 72540,1062
Grant,
Rich isn't the only one who is confused about texture coordinates and face
mapping; I've also been unsuccessful in extracting this information. Could you
please ask the developer to tell us what flag bits we should be examining? If
we can't get this critical information, we may have to switch modelling
packages.
I've gotten a snippet of C code (after too much wrangling with our 3DS "support
rep") that explains some of the intricacies of cylindrical mapping. Could you
dig up a similar code snippet for face mapping?
Thanks,
Dan Chang
Boss Game Studios