CompuServe Messages

Text Coords/Face Mapping

    24-Oct-95 21:04:09
Fm: General Use 102233,2640
To: [F] Grant Blaha [Adesk] 72540,1062
Grant, Rich isn't the only one who is confused about texture coordinates and face mapping; I've also been unsuccessful in extracting this information. Could you please ask the developer to tell us what flag bits we should be examining? If we can't get this critical information, we may have to switch modelling packages. I've gotten a snippet of C code (after too much wrangling with our 3DS "support rep") that explains some of the intricacies of cylindrical mapping. Could you dig up a similar code snippet for face mapping? Thanks, Dan Chang Boss Game Studios