#AAPLAY trouble
hi,
I'm having some problems with the AAPLAY DLL, I hope I could get some advice
here.
first I sometimes ( but not always ) get a GPF when calling the aaClose
function, any ideas on what could cause this ?
(lets assume that I close all my animations before this call)
second, I could realy use a short explanation on how the dll handles palettes,
does it always realize a full (256/36) palette, or can it
realize a smaller palette as well ? ( allowing other palettes to realize in the
background and use the rest of the system palette)
TIA
Dror.