#AAPLAY trouble
2 messages in this thread
hi,
I'm having some problems with the AAPLAY DLL, I hope I could get some advice
here.
first I sometimes ( but not always ) get a GPF when calling the aaClose
function, any ideas on what could cause this ?
(lets assume that I close all my animations before this call)
second, I could realy use a short explanation on how the dll handles palettes,
does it always realize a full (256/36) palette, or can it
realize a smaller palette as well ? ( allowing other palettes to realize in the
background and use the rest of the system palette)
TIA
Dror.
<<first I sometimes ( but not always ) get a GPF when calling the aaClose
function, any ideas on what could cause this ?
(lets assume that I close all my animations before this call)>>
Don't know why you are getting a GPF, these are usually machine specific. A
driver or whatever is conflicting with your program. I suggest stripping the
system of all your config info and seeing if it persists. Also, you might use
Dr. Watson to track down the problem.
<,second, I could realy use a short explanation on how the dll handles
palettes, does it always realize a full (256/36) palette, or can it
realize a smaller palette as well ? (>>
FLC palettes are not Windows compatable. Very often you will see palette
flashing or other symptoms. To reduce this as much as possible, use a palette
of 236 colors, leaving the first ten and last ten palette positions open. These
are the positions Windows reserves for its own use.
Also, the palette will always reinitialize. This is hard coded, and there is no
way to tun it off, even if a reinitialization is not needed.
-Brian