#Put road on landscape?
22-Jan-95 23:57:35
Sb: #148371-#Put road on landscape?
Fm: John K. Jordan 71174,711
To: MARTIN G FOSTER 70303,456
>>welding, close vertices?…
I meant choosing Mod/Vertex/Weld, clicking on a vertex, dragging it on top of a
new vertex, then dropping it. Thats the way I do half of my manual vertex/face
editing as it simply collapses the faces. I think it's a lot quicker than
deleting faces and rebuilding. (And you don't have to reapply materials to the
new faces.) The biggest thing to watch out for is accidentally welding to a
vertex on the backside of the mesh, but that's no problem if you hide those
faces first. The other thing to watch out for is distorting the mapping
coordinates, but that shouldn't happen in the case we are discussing.
I have used Optimize quite a bit, but I generally don't like giving up the
manual control. (I mostly use Optimize just to view a mesh I'm editing – you
know, rotate it back and forth until you get a good feel for the true 3D shape)
I REALLY like your idea for constraining movement to a global axis direction
regardless of the view. You could expand that to include the object's local
axis, too. Don't stop with movement, but also scaling, etc. That would make
adjusting the lengths of the bones in BonesPro much easier.
Makes me think of another one: constrain movement of a vertex either to or
normal to a plane (or surface) fit through adjacent faces – that would make it
much easier to tweak that spot on the car fender! Or better yet, lets give up
all this tedious vertex editing and buy perfect meshes from some maniac vender.
<g>
JKJ