Real 3D
Doug,
I was wondering how to make those silvery water effect on the cover of the
package….. I got a similar effect using BUMP mapping, which gave me sort
of too rigid or strictly patterned water. If you have any suggestion could
you help me out?
Another thing, can you permanently keep the screen color to your
preference?<-Well I can do this temporarily but the color keep changing
according to object colors.
One thing that concerns me: Have your REAL been crashing while rendering
with low stack settings? The manual reccomends Stack 20000 but I have mine
up to 80000 and everything seems to be OK.<- I haven't yet pinpointed the
problem but it seems to be a memory problem during rendering. Have you
been experiencing any Quirks?
– THANX R.SATOH ->via Whap!