#Rates
29-Oct-92 02:16:34
Sb: #25697-#Rates
Fm: MARTIN G FOSTER 70303,456
To: Angelo Guarino [DTI Inc] 70323,3375
Angelo,
I think everybody's different in the way they price things. I use several
ways:
1) Amount per finished second. Assign a level of complexity to the project
(say 1 to 10) and multiply it by $100. The result being $100 to $1000 per
finished second layed to BetacamSP or Sony LVR. I don't own the video
equipment but my sources charge about 25cents to 75cents per frame if I
rendered the animation and have .tgas. I always do it this way but some
people will render the animation for you at $1 to $1.50 per frame, I think.
2) Figure out your required hourly rate and then estimate how many hours
you think it will take, taking into account client's reviews and such. The
result would give you a fixed bid which you probably have to honour so get
the parameters of what you will produce and how many review/modify cycles
you allow the client.
3) Some clients, if they trust you and know your quality, will allow you to
work on a time and materials basis. This means you charge an hourly rate
for all your work and the client pays the cost of all materials regardless
of how long it takes.
I use all the above methods. Method 3 is the safest because you can't lose
your shirt in any circumstances but at the same time you can't charge "what
the market will bear" and have the potential of making a big profit as you
could with methods 1 and 2. This is only applies if you bid correctly which
I usually don't. Take your pick and good luck!
Martin