CompuServe Messages

#clouds

    23-Jan-95 11:00:07
Sb: #clouds
Fm: Mark G. Browning 70252,3142
To: everyone
I am having problems with 3D Studio network rendering. I am using the standard "noise_i.sxp" which ships with 3D Studio R4 to create a cloud-like texture which is assigned to a flattened dome over my model to simulate a sky. This is a very convincing way to make a sky with random cloud patterns (thus the use of the noise_i.sxp process). In order to make the clouds the proper size in the model, I adjusted the "size" of the noise_i.sxp process within its own dialog box in the materials editor. When the model is rendered locally, the results are predictable and and the cloud-like pattern is at a believable scale. However, when the model is rendered to the network, the "size" of the noise_i.sxp process appears to return to its default scale, and the cloud-like pattern is horribly tiny. I have tried a number of things to try to remedy this problem, but nothing yet has proven successful. 1) I moved all of the textures and processes to network drives. each "slaved" machine has no textures or processes locally, and all have the appropriate map-paths assigned to the network map and process directories. 2) I reinstalled 3D Studio R4 on all slaved machines useing the recommended minimal installation for slave machines. 3) I adjusted the "SET_IPAS_RDONLY" command to "YES" to see if this solved the scaling problem. 4) All machines used are Compaq Pentiums @ 60Mhz (Three machines are 66Mhz) and all of them have 40 MB of RAM (Three have 32 MB). I don't know what else to try, but I definately need a solution.