CompuServe Thread

#clouds

3 messages in this thread
#148504From: Mark G. BrowningJan 23, 1995 11:00 AM
I am having problems with 3D Studio network rendering. I am using the standard "noise_i.sxp" which ships with 3D Studio R4 to create a cloud-like texture which is assigned to a flattened dome over my model to simulate a sky. This is a very convincing way to make a sky with random cloud patterns (thus the use of the noise_i.sxp process). In order to make the clouds the proper size in the model, I adjusted the "size" of the noise_i.sxp process within its own dialog box in the materials editor. When the model is rendered locally, the results are predictable and and the cloud-like pattern is at a believable scale. However, when the model is rendered to the network, the "size" of the noise_i.sxp process appears to return to its default scale, and the cloud-like pattern is horribly tiny. I have tried a number of things to try to remedy this problem, but nothing yet has proven successful. 1) I moved all of the textures and processes to network drives. each "slaved" machine has no textures or processes locally, and all have the appropriate map-paths assigned to the network map and process directories. 2) I reinstalled 3D Studio R4 on all slaved machines useing the recommended minimal installation for slave machines. 3) I adjusted the "SET_IPAS_RDONLY" command to "YES" to see if this solved the scaling problem. 4) All machines used are Compaq Pentiums @ 60Mhz (Three machines are 66Mhz) and all of them have 40 MB of RAM (Three have 32 MB). I don't know what else to try, but I definately need a solution.
#148750From: ALAN IGLESIASJan 24, 1995 10:03 AM
Try this, Mark: Instead of forcing all your machines to access one set of IPAS routines from the server (if I understood you correctly), try installing all your IPAS processes on each slave, editing the .SET files so eash slave can see ONLY it's OWN IPAS directory, and NO other. It worked for me… -Alan
#148768From: Brian Rudolph [Adesk]Jan 24, 1995 10:55 AM
Mark, I am not sure what the problem is with your network rendering, but I am going to set up a test project here in Product Support to check it out. Please let me know if you have any further information that I can use. -Brian