#Transformation Info?
The project I'm currently working on requires raytraced images. What I've
been doing is using 3D Studio to create objects and manipulate them into a
scene. I then port an ASCII save file to the format required by my
raytracer. Unfortunately, textures and image/bump maps are not carried
over. I have to re-define them manually for the raytracer. While it isn't a
difficult job to create a texture for the raytracer, it is very difficult
to map an image onto the objects in the scene acurately. This is because I
have no information regarding the absolute transformations of an object
with respect to the origin. My raytracer initially places imagemaps at the
origin and then requires a transformation of the imagemap to its final
location.
Well, after that long-winded explanation, here is my question: Is there a
way to get 3D Studio to tell me what absolute transformations have been
applied to an object on an object by object basis?
Thanks,
Danny…