CompuServe Messages

#ILM

    07-Nov-93 00:36:36
Sb: #65260-#ILM
Fm: John N. Jordan 72772,1271
To: James Tichenor 71055,26
Thanks for the advice. I think ILM may be too difficult to get into, even as an intern. I'm gonna try, and pray- but I see myself getting started in some smaller animation house doing shorter pieces. I'm not giving up now though. ILM is too big a deal to let the odds get you down. About my education, I'm trying to get a broad education as possible, within reason. I have taken art, design, programming, electrical engineering, Tv, Radio, (…) classes. (It's calling changing your major several times <g>) I seemed to cram a four year experience into five. <g> I am now soaking up as much computer graphics material, tips, info, etc, as possible. I read about everything I can get my hands on. (Aside from the Siggraph math/programming journals. <g> I tried. They loose me quick.) About 3DS, I want it. Currently, I use a character-based type program called Playmation. It's good for characters, allowing complex movements and motion. I like some of the features over those I know of in many polygon-based programs like 3DS. I don't know about R3, but it seems much harder to do character stuff in R2 than Playmation. I think part of it is due to the polygon models. I like the full spline models in P. I can gyrate them around like jello, and still have smooth edges. As best as I understand, 3DS needs a high-polygon model to give the same approximation. I do like many other features for non-character type stuff. The IPAS functions are one that quickly comes to mind. Faster rendering is another. About ILM, do you remember who you talked to? I am looking for some way to talk to someone inside, without having to send a letter to their generic PO box address. I doubt I would get much of a response. I'd love to get an internet address to talk to someone.