#Shrinkwrap
Can 3DS be used to render complex shapes like bones? I've got
digitized data from ridges and surfaces of vertebra (spinal bones). I
can import the data into AutoCAD, where they appear as 3D polylines.
Some of the arcs touch each other and forms loops, but most are just
lines in space.
How do I mesh surfaces that cover the digitized data. Does anyone
know of an automated method to shrinkwrap a set of curves to form
renderable surfaces? Many thanks to any reply.