CompuServe Thread

#Shrinkwrap

3 messages in this thread
#65474From: Ed OwensNov 8, 1993 2:29 PM
Can 3DS be used to render complex shapes like bones? I've got digitized data from ridges and surfaces of vertebra (spinal bones). I can import the data into AutoCAD, where they appear as 3D polylines. Some of the arcs touch each other and forms loops, but most are just lines in space. How do I mesh surfaces that cover the digitized data. Does anyone know of an automated method to shrinkwrap a set of curves to form renderable surfaces? Many thanks to any reply.
#65551From: ALAN IGLESIASNov 8, 1993 10:32 PM
Hard to say exactly what you've got to work with by your message, Ed, but if you have contours that describe a top and side view, along with some representative cross-sections (or _only_ a complete set of cross-sections), you should be able to come up with a pretty good bone in 3DS…
#65626From: Steve OrmondeNov 9, 1993 11:01 AM
If all else fails, Viewpoint and others have bone data already in 3DS format, ready to animate and render.