Gen. Network/Machine
13-Nov-93 14:08:43
Sb: #66266-Gen. Network/Machine
Fm: Don Landis 71673,3612
To: DONALD NEWLANDS 73170,3216
I also have a DX266 machine EISA with 1 meg of cache ram. It is
faster by about 20% on rendering than the ISA machines. I feel
compaiing CPU's in different bus designs is not a valid comparison of
cpu benchmark. My 12 slot ISA bus has only 128K cache but caches
only the first 16 meg. even though I can put 32 meg on board. The
VLB bus has 256K cache and caches the first 64 meg. When I ran the
benchmark the rendering was done in the first 16 meg with no paging
so the test was valid between the two machines but not with the EISA
machine. I also had a 50 Mhz. CPU with 16 meg. 256 K cache for a
short time and it was running 16-20% slower than an equivalent DX2-66
with everything else constant. I returned the 50 Mhz. MB for another
DX2-66 so I can't do anymore testing.
>>A RAM cache upgrade is only $9.00, so I will try that and find out
in about two weeks. In the meantime, does anyone have any more
information about this issue? Why isn't it documented in the 3DS
installation manual? That's a pretty phenomenal price to upgrade
cache ram. It cost me $200 to go from 256K to 1 meg on my EISA
board. I think it would be out of place for the installation manual
to quote pricing on cache ram upgrades as a basis for installation.
It's so market dependent. One of my machines has the bios capability
to shut down the internal cache and the external cache separately.
When I tried this with 3DS renderings. The most significant speed hit
was with the internal cache. A DX-2 66 operates the internal cache
and floating point operations at the higher speed for a greater
portion of the rendering period internally than paging out to the
external cache and external ram making the speed difference between
the 50 Mhz bus and the 33 Mhz. bus far less significant than the
speed difference between the 50 Mhz. CPU/cache/mathco. vs the 66 Mhz
CPU/cache/mathco. That's the way the engineer at INTEL explained it
to me respecting floating point intensive 3DS operations. On the
other hand, Screen redraws are more a function of a VLB speed at 50
Mhz. vs 33 Mhz. and some boards will perform faster at 50, IF, the
VLB card will function at the 50 Mhz. VLB speed. He said the problem
was that VLB spec was not designed for 50 Mhz. bus and cards that
work are few and buggy. This info is about 9 months old now so recent
dev. might have changed.
Re Topas: I hav'nt done too much recently with Topas. The interface
is difficult for me and my video VESA driver needs upgrading since I
can only operate in 8 bit mode or targa+ for rendering. There
comment about the >16 meg of ram is true but a second bank of
non-cached 16 meg will perform better than only 16 meg of cache ram
with the additional going to the swap drive. In that respect their
statement is misleading.