3DS3 problem
Mayday ! While recording my 300 frame animation from disk via VP the
process was interrupted at about frame 230 with the following
message: "No RAM for bitmap". The Memory used showed an astounding
31040 plus 50884 swap ! All this just to record previously rendered
bitmaps- obviously something is verymuch amiss. I previously posted a
message (earlier today) descibing how this series of TGA's rendering
was twice interrupted and the computer crashed with a jumbled screen
and the message: "Cheap stackdump linked in=>no dump Aborting…"
Both interruptoins were at frame 233 of 300. And it's a simple flying
logo using the hilite IPAS. My computer is a generic 486-66 with 32
MB RAM. Would appreciate any thoughts. Rudy