CompuServe Thread

3DS3 problem

2 messages in this thread
#66622From: Rudy MantelNov 15, 1993 6:46 PM
Mayday ! While recording my 300 frame animation from disk via VP the process was interrupted at about frame 230 with the following message: "No RAM for bitmap". The Memory used showed an astounding 31040 plus 50884 swap ! All this just to record previously rendered bitmaps- obviously something is verymuch amiss. I previously posted a message (earlier today) descibing how this series of TGA's rendering was twice interrupted and the computer crashed with a jumbled screen and the message: "Cheap stackdump linked in=>no dump Aborting…" Both interruptoins were at frame 233 of 300. And it's a simple flying logo using the hilite IPAS. My computer is a generic 486-66 with 32 MB RAM. Would appreciate any thoughts. Rudy
#66789From: Brian Rudolph [Adesk]Nov 16, 1993 11:50 AM
I've encountered two situations that provoke this error message. Both are encountered if the model you are trying to render has very high resolution or numerous texture maps. The error can be caused by a system that does not have enough RAM to load all the texture maps at one time. Or, it can also be caused by certain setting for your memory manager in the CONFIG.SYS file. Adding more memory to the system appears to cure the first instance of this error. Or the inverse, Scaling down the resolution of your rendering and/or some of your texture maps. The second occurance of the error appeared to be solved after modifying the parameters used by QEMM. For example, I had 'device=c:\qemm\qemm386.sys ram EMB=32466'. After removing the 'EMB=32466', I no longer got the error message. -Brian