3DS3 problem
2 messages in this thread
Mayday ! While recording my 300 frame animation from disk via VP the
process was interrupted at about frame 230 with the following
message: "No RAM for bitmap". The Memory used showed an astounding
31040 plus 50884 swap ! All this just to record previously rendered
bitmaps- obviously something is verymuch amiss. I previously posted a
message (earlier today) descibing how this series of TGA's rendering
was twice interrupted and the computer crashed with a jumbled screen
and the message: "Cheap stackdump linked in=>no dump Aborting…"
Both interruptoins were at frame 233 of 300. And it's a simple flying
logo using the hilite IPAS. My computer is a generic 486-66 with 32
MB RAM. Would appreciate any thoughts. Rudy
I've encountered two situations that provoke this error message. Both are
encountered if the model you are trying to render has very high resolution or
numerous texture maps. The error can be caused by a system that does not
have enough RAM to load all the texture maps at one time. Or, it can also be
caused by certain setting for your memory manager in the CONFIG.SYS file.
Adding more memory to the system appears to cure the first instance of this
error. Or the inverse, Scaling down the resolution of your rendering and/or
some of your texture maps. The second occurance of the error appeared to be
solved after
modifying the parameters used by QEMM. For example, I had
'device=c:\qemm\qemm386.sys ram EMB=32466'. After removing the 'EMB=32466',
I no longer got the error message.
-Brian