3DS3 problem
16-Nov-93 11:50:41
Sb: #66622-3DS3 problem
Fm: Brian Rudolph [Adesk] 71722,170
To: Rudy Mantel 72302,743
I've encountered two situations that provoke this error message. Both are
encountered if the model you are trying to render has very high resolution or
numerous texture maps. The error can be caused by a system that does not
have enough RAM to load all the texture maps at one time. Or, it can also be
caused by certain setting for your memory manager in the CONFIG.SYS file.
Adding more memory to the system appears to cure the first instance of this
error. Or the inverse, Scaling down the resolution of your rendering and/or
some of your texture maps. The second occurance of the error appeared to be
solved after
modifying the parameters used by QEMM. For example, I had
'device=c:\qemm\qemm386.sys ram EMB=32466'. After removing the 'EMB=32466',
I no longer got the error message.
-Brian