#Morph Question
Beyond Don's suggestion (a good one), I can only suggest that you try morphing
in the other direction — from the complex S to the simpler L — and then
render in reverse order. You could also try creating a third, intermediate mesh
that contains a bit of both objects, and then morph from the L to the
intermediate to the S. Another possibility is to combine the morphing with a
cross-fade in Video Post, ending up on a completed, properly constructed S.
– J