CompuServe Messages

#System G

    28-Jan-95 09:35:17
Sb: #2210-#System G
Fm: arthur argote 74171,3223
To: Syndesis 76004,1763
re: Sony's System "G"… We demoed it here at Tape House Digital, NY a couple of years ago. From what I remember, it did the realtime mapping w/ lightsources & shadows. It was pretty flexable for a realtime system. There wasn't a modeler so to say, but supposedly there were means of transfering external models (Swival 3D I think was one) to be used in the same manner. I played very little w/ it, but from what I saw, it had the same power as a K-scope *plus* the 3d mapping. So for someone on the market for a DVE, it seemed like a better choice. Supposedly Next Generation used it alot for the show. Artisticlly, it was a great tool to build upon, especially if you come from using a K-scope. The ability to build some primative shapes and layer them together w/ drop shadows & highlights playing on some fancy geometry was fun. My favorite was to create a clip of smeary patterns, "stretch" them over time w/ dissolves, and map them using System G on geomerty; w/ the mapping zoomed all the way up, you get these dreamy patterns on the object, together w/ ominus lights & harsh shadow! Very organic at times! Well John I hope this helped! Just out of curiosity, why we're you asking. I recognised you from Interchange! Arthur Argote Digital FX Artist, Tape House Editorial/Digital, NY