#Relistic water reflec.
28-Nov-93 05:00:56
Sb: #68548-#Relistic water reflec.
Fm: Don Landis 71673,3612
To: Judy Weller 72662,536
Judy, I'm working on a similar project currently and I've been using water.sxp
IPAS for texture mapping, set the colors to blue and black for water colors.
Map it to the faces and turn on auto reflection at about 50% and bump map at
about 50-80% set ambient and diffuse to black and specular to white. Then
play with your lights' reflection angles to get the desired effect. My
reflections are breaking up just fine in the water ripples.