CompuServe Messages

#IK woman sprint upload

    02-Nov-94 13:53:33
Fm: Paul Sanford [LVL5] 75144,2354
To: Jonas Ruikis [ADESK] 73172,1351
>> I think I hear that you want to flap 1 bird wing in Interactive, and then have IK solve for other wings in the scene based on the follow object being the tip of the interactively solved wing. You should be able to do this if you want. << Actually, that hadn't occured to me, but that does help answer my question(s). With the wing example, I suppose it wouldn't work because you would want to mirror the motion, not copy/follow it. My concern is to use Interactive to place keyframe positions (which do follow joint constraints on the keyframes) for a wing, wingtip, whatever, then make sure IK solves the 'tweens with the constraints. Sounds like it should. I downloaded your backflip.fli, its pretty cool! I still haven't looked at your .prj files to see the movements, especially of the dummy objects. Will do that soon.