#Mapping
I'm new to 3DS (6 mths, approx. 24hrs a day) and cranking out some
stuff I consider pretty nice. I've been working with some
architectual models lately, but having trouble appyling textures to
the exterior walls that look nice. My models are done in arch.
program (working inside ACAD12) and DXF'd into 3DS by layer. This
makes my walls a single object. My question is, is there a better way
to do this? Face mapping, of course, stinks. I'm I stuck bringing in
my walls as separate entities? Please tell me I don't have to do it
that way, even if you're lying. Thanks, and "HI" to everyone in the
forum!