Architectural Animation?
09-Nov-94 16:41:13
Sb: #134611-Architectural Animation?
Fm: Michael Bahr 70323,3643
To: Andrew McClary 71234,35
ahem,
I am jumping in way at the end here, but I thought I might just say…
Yes, the place to do this work *is* where the money is. The Architect will
have a fee (from the client) to support Schematic Design, Design Development,
etc. These fees obviously have to cover the entire effort of designing the
building for the client. Unfortunately, many projects are not large enough to
produce a fee to the Architect which will allow for 3D Computer Imaging. Or,
on the smaller projects, the clients are not progressive enough to see the
positive aspects of what that money can buy. Developers, on the other hand,
will pay for sales tools and are excited about the aspects 3D Computer Imaging
can bring to their efforts.
In my mind, for the tool to be used properly, it has to BE A INTEGRAL PART OF
THE DESIGN PROCESS, not just a method of presenting an idea. Once it matures
to a point where a designer can sit in front of the workstation, and have it
(the 3D software) become an extension of his work is when it will become more
practical for Architectural use. In this way, the design effort also produces
a 3D model which may be used as a basis for the presentation images.
Currently, most of the software is one directional. By that, I mean that (for
example) 3DS does not suport iterative design work, where I may want to develop
an idea, render it into it's context, and then work on the base model some
more. I blame the seperation of the modules for this; it is ridiculous to have
to jump from the shaper, into the lofter, and into the editor to make
alterations to medium-complexity building massings! I think the right
environment may be something like Alias Sketch or Upfront which provides an
integrated environment, and is based on splines (you listening, AutoDesk? I
once thought 3DS4 was to have spline editing). Or, better -tranparent- links
to drawing/modeling programs, along with more helpful tools within those
programs (you listening, Softdesk?).
In other words, it takes an awful lot of effort to create a quality image in
3DS. And that effort is IN NO WAY TIED TO THE EFFORT AT HAND WHICH IS
PRODUCING GOOD ARCHITECTURE. When the design changes, it is not easy to change
the model and re-render. Also, there is wasteful duplication of the modeling
effort; the designer uses hand or more traditional computer techniques to aid
him in his quest for the proper design, and than that is all handed off to the
3D person who duplicates much of the drawing process to create his models. Why
pay for the duplication?
When the two processes of Design and Presentation start to overlap is when
there will be more and more use of this technology by Architects.
Just my $0.2
-Mike