Dem Bones!
16-Nov-94 03:04:50
Sb: #136047-Dem Bones!
Fm: Darren Gasser 75107,2653
To: Gregory G. Gammill 75502,2625
Hi,
I don't think morphing works the way you are expecting. Let me describe what
you should expect:
Let us assume that you are boning (sic) an object named "ABC".
Further, let us assume that you have run bones 1 & 2, and that bones2
created three morph targets intended for frames 10, 20 & 30. At this
time if you look at Track Info for ABC you will see nothing of note.
Specifically, you not see dots on the morph line. Now, if you run
bones3, and look at the Track Info for "ABC" you will see dots on the
morph line for frames 0, 10, 20 & 30. If you further look at Key
Info for these dots they will have the values of the morph targets.
(Lets say "XYZ001", "XYZ002" and "XYZ003".) This indicates that "ABC"
will actually change shape until at the appropriate frames it takes
the shape of the other objects. You will have to hide the morph
targets. (Display/Hide/By Name I suggest, not in the Track info.
They should be hidden all the time. They only exist to support the
shape change of the "ABC" mesh.)
In summary, run all bones. Hide the morph targets. Render the
original mesh and watch it bend to match the other shapes through the
course of the animations. Definitely do NOT do all that work in the
Track Info box.
Try this out, and drop me a note about how it works. (Or if I have not been
clear enough.)
Good luck with it.
Joe