The Demo Team
Peter,
> I sent a message to the demo team, and I was wondering if you deleted it,
I'm not part of THE demo team –after reading messages from so many people
asking to join, I decided to form an "unoffical" or "public" demo team. We not
REALLY a team either. At least not yet. We just swap ideas, discuss code, and
help each other out.
> I have some Ideas about Texture Mapping and was wondering if you're
> interested. I normally use Pascal but If I have to I can try to
translate > into C. It uses constant curves of U and V don't know if
you have heard of > them, got them from a book on graphics. I have
some for a circle and a torus > and am trying to make up one for a
plane and mix it with a poly fill alogoritm > to get the same effect
as Doom, but the poly fill method i use is kinda slow, > please write
me back, it is very important.
Sounds interesting, please keep it in Pascal –I don't have a REAL C compiler.
If you think it's "ready" you can upload it here, or if you want, you can
e-mail it (WARNING: this may create several requests from others <g>).
Have you seen Denthor's Pascal tutorials, or the PC-GPE? They both are very
worthwhile (NOTE: PC-GPE contains Denthor's first 9 tutorials so you don't need
to DL it twice).
Do you have any demo ideas? I'm open to suggestions; like I said, we're nor a
formal team, but that doesn't mean we can't work together.
Jeff