CompuServe Messages

snake inv. Kinematic

    24-Aug-94 10:17:48
Fm: Gavin Doughtie 73637,641
To: David Jefferson 100346,130
re:">A thought for the snake: you should be able to use a channel to _draw_ the the >slither path, then send the snake model sliding down it. Think of a flexible >plastic strip stuck in a wavy groove. Hmm… This sounds like a great solution. Could you go into some more detail about how you set a channel up to make the snake bend within the "groove"." I _told_ everybody I only make suggestions so other people will figure out how to actually make them work! :> I was thinking of a channel in Action, representing changing values for the X and Z coordinates of each (constrained and skinned) segment of the snake figure. Each segment would move through each point in the channel in a different point in time. Try it first with a cube or something, then two, just to see if the concept works. Gavin.