snake inv. Kinematic
24-Aug-94 10:17:48
Sb: #364-snake inv. Kinematic
Fm: Gavin Doughtie 73637,641
To: David Jefferson 100346,130
re:">A thought for the snake: you should be able to use a channel to _draw_ the
the >slither path, then send the snake model sliding down it. Think of a
flexible >plastic strip stuck in a wavy groove. Hmm…
This sounds like a great solution. Could you go into some more detail about how
you set a channel up to make the snake bend within the "groove"."
I _told_ everybody I only make suggestions so other people will figure out how
to actually make them work! :>
I was thinking of a channel in Action, representing changing values for the X
and Z coordinates of each (constrained and skinned) segment of the snake
figure. Each segment would move through each point in the channel in a
different point in time.
Try it first with a cube or something, then two, just to see if the concept
works.
Gavin.