#3D Modeling Software
25-Aug-94 16:30:46
Sb: #436-#3D Modeling Software
Fm: Pawel Bodytko 70733,644
To: Tony Imbo 72113,2277
Tony,
>>>I've been hearing that it's hard to create basic 2D and 3D primatives in
Playmation.
This might be the case if you are _already_ experienced in modeling in a 3D
polygon based program… The habits and expectations get on the way… If you
don't have those and discover a good way of working in Animation:Master
primitives are a snap… You learn that everything is realated to a point zero
(pivot) and scaling in 3D is as good as draging points… Very powerful…
The frustrating part is disconecting and conecting splines to control points
the right way and the limitation of "patches" (3 or 4 points conected — more
than 4 points give you a hole)…
>>>color and texture mapping are difficult to view without a full render
Yes, this is true — Nothing I know of comes close to the immediate response of
TrueSpace in this area… Imagine with its "quick render" is also one step
ahead. tha thing that has to be said though is that a big part here is the way
you work… for example it is possible to render and manipulate splines all in
the same time if you work smart… (no way to do that in Imagine and TrueSpace)
pawel