#3D Modeling Software
25-Aug-94 18:08:09
Sb: #449-#3D Modeling Software
Fm: Tony Imbo 72113,2277
To: Pawel Bodytko 70733,644
>>This might be the case if you are _already_ experienced in modeling in a 3D
polygon based program… The habits and expectations get on the way… If you
don't have those and discover a good way of working in Animation:Master
primitives are a snap… You learn that everything is realated to a point zero
(pivot) and scaling in 3D is as good as draging points… Very powerful…<<
I'm not sure I understand. Are there 2D and 3D primatives in A:M?
>>The frustrating part is disconecting and conecting splines to control points
the right way and the limitation of "patches" (3 or 4 points conected — more
than 4 points give you a hole)…<<
This seems to be the main gripe of yours, so I want to make sure I understand.
Are control points to basis of rotations in an object or are they just the
various points along the curves? How are splines "connected" to control points?
Are "patches" pseudo "faces" bounded by the edges / vertices of the object?
Excuse my ignorance, but I have only worked with polygon based modelers in the
past.
Also, there seems to be no phong or Gouraud shading available. Is this
unnecessary in spline based objects?
One final question. Is there more than one camera available?
Whew, sorry for all the questions!! Thanks again for the help.
Regards,
Tony