#MagnifyingGlass
Pawel,
Thanks. If I remember right, I started apply the glass values directly in
character, but wasn't happy with the refraction, so I the opportunity to
explore the Materials editor. While in the Materials editor, I kept bumping the
refraction up, the higher the better (since I'm trying to simulate a Magnifying
Glass, the drastic shift of a high refraction helped the illusion.)
I'll try it again in character, with my high refraction value.
I did have r=0 g=0 b=0 and transparancy even at 100%, but it still darkened the
object behind the MagGlass.
Basically I want NO color change with a HIGH refraction.
I'll let you know if reverting to character works.
Thanks,
Jim Jonah //Just lovin' those splines and channels!!!//