CompuServe Messages

#MagnifyingGlass

    30-Sep-94 16:58:49
Fm: Jim Jonah 73517,3532
To: Pawel Bodytko 70733,644
Pawel, Thanks. If I remember right, I started apply the glass values directly in character, but wasn't happy with the refraction, so I the opportunity to explore the Materials editor. While in the Materials editor, I kept bumping the refraction up, the higher the better (since I'm trying to simulate a Magnifying Glass, the drastic shift of a high refraction helped the illusion.) I'll try it again in character, with my high refraction value. I did have r=0 g=0 b=0 and transparancy even at 100%, but it still darkened the object behind the MagGlass. Basically I want NO color change with a HIGH refraction. I'll let you know if reverting to character works. Thanks, Jim Jonah //Just lovin' those splines and channels!!!//