#Features
Jim,
Thanks for filling in some ideas that I could really use but didn't think
of at the time. As for changing texture maps over time, here is what I do:
First I decide on the beginning and ending texture maps. Then I go into
Blackbelt's WinImages: Morph and do a morph – usually just a cross-dissolve,
and have the morph saved as .TGA files. Blackbelt also recently released a
program called WinImages: F/X for applying effects over time. It didn't look
like it supported Photoshop plug-ins. For applying these plug-ins and Kai's
Power Tools filters, I use Adobe Premiere.
You can do quite a bit of interesting mapping using these and similar
programs, although not everything you would like to see. I found them very good
for creating realistic effects like and eyeball dilating.
Michael S. Flynn