#Particle FX
Grady,
>>Polygons can be detatched from each other and still retain their integrity
as objects. <<
So why couldn't pathes be detached from each other? The edge that is common
would have to be duplicated, but it seems like that is what also has to happen
with polygons, a polygon must have an edge, so must a patch.
It would seem that the logical progression of coding would be to first add the
ability to have sculpture automatically subdivide patches, once that solution
is worked out, have it double up the splines on each edge of the patch, now you
have seperate objects, which could them be scaled/rotated/altered
algorythimically.
Dealing with polygons is just easier in once sense, because all of your edges
are straight, while patches allow curves, so more math is needed. I don't think
its impossible, and can't figure out why you say it is, UNLESS you know that
Martin Hash is the kind of guy who will get his fur up when someone says that
something is impossible, and stays up for days at a time, until he figures it
out! <G> If THAT is your intention, great, if not, why be so condemming on such
on a great product.
Where's John Dowdell when we need him???? 🙂
Jim Jonah // not trying to war, just defending a great product!//