#Particle FX
13-Nov-94 07:23:55
Sb: #1725-#Particle FX
Fm: KEVIN SANDERSON 74002,35
To: sanford kennedy 73201,1374
I was talking about this to thread to Joe Krause, a friend of mine who has had
Lightwave for some time now. He says Lightwave didn't always have the neat
special effects like lense flares, etc. The stuff had to be developed first.
What
you have with Lightwave is the fact that it came bundled with the Toaster and
the Toaster has so many users that it made sense for companies to develop
programs with other features for those users. The more A:M users we get, the
more
sense it will make for developers to spend time and money on solving some of
these problems. I wouldn't say anything is impossible. I never thought it would
be this easy to run a computer program until Windows came along.
The guy who developed Sparks, a particle effects package for Lightwave, spent
months breaking into the various routines of Lightwave to get it to work.
Guys like Dale Myers are super interested in A:M because of the speed, ease and
low cost involved in developing characters with a spline based program. They
are tired of polygon based modelers time and other problems. They've made good
characters, such as his Robo Jr., which could fly as a Saturday morning series.
ReBoot has primed the pump, I think, for a surge in interest for programs that
can
easily do character animation.