#Particle FX
13-Nov-94 11:11:39
Sb: #1729-#Particle FX
Fm: Michael S. Flynn 74551,142
To: KEVIN SANDERSON 74002,35
Kevin,
Just curious since I have never used a polygon-based modeler for 3D
animation. When you say some of these guys are tired of the time it takes to
create characters in a polygon modeler, are you refering to specifically to
characters like human forms and animals, or does this include inanimate objects
like cars, buildings, and spaceships. I have found that AM's lack of CSG
functions (in some cases) turns a relatively simple 2-3 hour modeling job into
a 8-10 day job. I am a very detail-oriented modeler, an although I love AM, the
lack of CSG and some other modeling functions, added to the lack of F/X, I
forcing me to look at switching to Lightwave when the Windows version is
released.
Until that time, however, I am continuing to create detailed models in AM
and posting images here and in other forums, to let people see the detail that
can be achieved with AM in the hopes of attracting as many users as possible to
encourage 3rd party developers to consider creating F/X for AM.
Michael S. Flynn