CompuServe Messages

#Particle FX

    13-Nov-94 11:40:17
Sb: #1731-#Particle FX
Fm: KEVIN SANDERSON 74002,35
To: Michael S. Flynn 74551,142
The time it takes to make believable, moving characters with polygons is very time intensive from what they tell me…this includes human, animal, alien and robotic characters with personalities. Seems many "cheat" and use models you can buy for objects like cars, furniture, etc. just to save time. Also, I believe they've encountered movement problems in Lightwave, but someone said they are getting IK. I'm not completely sure about that, though. I didn't know that Lightwave didn't have IK. Kevin