#Particle FX
13-Nov-94 11:40:17
Sb: #1731-#Particle FX
Fm: KEVIN SANDERSON 74002,35
To: Michael S. Flynn 74551,142
The time it takes to make believable, moving characters with polygons is very
time
intensive from what they tell me…this includes human, animal, alien and
robotic
characters with personalities. Seems many "cheat" and use models you can buy
for objects like cars, furniture, etc. just to save time.
Also, I believe they've encountered movement problems in Lightwave, but
someone said they are getting IK. I'm not completely sure about that, though. I
didn't know that Lightwave didn't have IK.
Kevin