Particle FX
Jim,
I have been running Alias for some time (up to yesterday), and it waits
to convert the wireframe model to polygons until render time. At that time you
give it a "Save SDL File" command, it goes off somewhere and makes splines into
polygons, and then renders.
You can "quick render" the patch models all through the animation
process, but the final images are based on polygon versions. The Shader module
of Alias is part of their Render module. That is where all the effects are
applied. Thay can only be applied to the SDL file, which can be edited by
itself in a text editor. It is similar to a Renderman RIB file, which describes
how normals are oriented on poligonal surfaces, and how light hits them. If
Animation Master could write a RIB file, we could have the best of all worlds,
but a very complicated one as well. Renderman does allow many effects to be
applied, and can render any file converted to their format.
Well, I hope Martin is looking at this thread. We do need effects to
keep Animation Master afloat into the 2000's.
Sanford