CompuServe Messages

SXP shimmering

    16-Nov-94 17:17:19
Sb: #136500-SXP shimmering
Fm: Yost Group 76702,413
To: Mechadeus 71052,1575
With R3, we added additional IPAS API calls for getting the 3D textured pixel data (in perspective), so you could do additional filtering based on distance from the camera. Unfortunately, the only sxp that actually takes advantage of this is stucco.sxp, and even that is only rudimentary, compared to even more elegant filtering methods (which are possible using these API calls). Due to a lack of resources, we've just never been able to find the time to update all those sxp's. There IS a workaround, however. You can render the sxp on a flat plane, and then save that plane as an animated texture map. Map THAT onto an object, and it'll go through all the same filtering that any bitmap texture uses. – G