SXP shimmering
17-Nov-94 00:22:34
Sb: #136500-SXP shimmering
Fm: M. G. BATCHELOR 71532,1214
To: Mechadeus 71052,1575
PMJI, but in addition to what everyone else said, procedural texture
scintilliation is not unique to 3DS. This is a very common side-effect,
unfortunately. If you can manage it (not always), Gary's suggestion is a good
workaround. The only other solution (if you want to call it that) is a
traveling matte keying a Gaussian filter or whatever in post-processing.
BILL