CompuServe Messages

SXP shimmering

    17-Nov-94 00:22:34
Sb: #136500-SXP shimmering
Fm: M. G. BATCHELOR 71532,1214
To: Mechadeus 71052,1575
PMJI, but in addition to what everyone else said, procedural texture scintilliation is not unique to 3DS. This is a very common side-effect, unfortunately. If you can manage it (not always), Gary's suggestion is a good workaround. The only other solution (if you want to call it that) is a traveling matte keying a Gaussian filter or whatever in post-processing. BILL