CompuServe Messages

Anim Brushes

    15-Nov-94 23:08:13
Sb: #95036-Anim Brushes
Fm: GreG tsadilas 74774,232
To: Steve Sherman 70411,413
>> 1. How are animated brushes applied to STATE objects? Steve, I've applied FLC and FLI files (on the PC) to objects as I would a brush. To apply it to a specific STATE just LOCKSTATE it to the state you want. >> 2…I'm not asking to MORPH a brush, but rather play it as I've animated it while my OBJECT morphs. Is this possible without having to create individual objects for each frame of the ANIM brush? << I haven't tried what you are doing, but if what you say is true, then try using the ANIMBRSH.IFX that is new to Imagine 3.1. It allows you to define the range of frames of the anim that are used. This way you can pick and choose which sequence of anim frames are used for the specified range of object frames. This can be ideal for creating different "lip synching" anims. Say in anim frames 1-10 you have a smile, 11-20 a frown, 21-30 an open mouth, etc. Using ANIMBRSH.IFX you can shuffle around the order of these anim ranges. I haven't tried this either, but it sounds valid. Let me know if you try it. >> 3.The QUICK BONES commands are reversed. SB makes BB and BB makes SB. Impulse knows about it. Thanks for reinforcing the problem. >> Also cannot find anything about CONSTRAIN in the manual. I believe I have a very simple and basic runthrough of it. I'll try to dig it up and repost it for you. >> Any info on how POP MORPH works would help. POP morph is identical to what it was before. If you try to morph an object with one brush map, to another brushmap say over 10 frames, in frames 1-9 you see the first map, in frame 10 you see the second map. When animated it looks like the second brush just POP's into existence. >> I haven't figured out how to make an eye blink in a STATE OBJ yet Create the face with 3 states. The DEFAULT state that should not be used for animating purposes. An OPEN eye state, and a CLOSE eye state. Then morph from OPEN to CLOSE to OPEN, etc. If the eyelids are seperate objects you only need to have the GROUP button selected when creating the states. >> That's it. Thanks to GreG tsadilas for his help on bones. Saw his SpiderMan. Good job. << Thanks Steven. Glad I could be of some help. Thanks on the SpiderMan. That was one of the first characters I ever made, and I'm not too proud of him. <g> Since him I've refined my character creations. MYTH1.JPG & MYTH2.JPG show a few mythical character. COMUNE.JPG shows a demon and a religious figure, and CREATE.JPG shows some Aliens (greys). -GreG