Anim Brushes
>> 1. How are animated brushes applied to STATE objects?
Steve,
I've applied FLC and FLI files (on the PC) to objects as I would a brush. To
apply it to a specific STATE just LOCKSTATE it to the state you want.
>>
2…I'm not asking to MORPH a brush, but rather play it as I've animated it
while my OBJECT morphs. Is this possible without having to create individual
objects for each frame of the ANIM brush?
<<
I haven't tried what you are doing, but if what you say is true, then try using
the ANIMBRSH.IFX that is new to Imagine 3.1. It allows you to define the range
of frames of the anim that are used. This way you can pick and choose which
sequence of anim frames are used for the specified range of object frames.
This can be ideal for creating different "lip synching" anims. Say in anim
frames 1-10 you have a smile, 11-20 a frown, 21-30 an open mouth, etc. Using
ANIMBRSH.IFX you can shuffle around the order of these anim ranges. I haven't
tried this either, but it sounds valid. Let me know if you try it.
>> 3.The QUICK BONES commands are reversed. SB makes BB and BB makes SB.
Impulse knows about it. Thanks for reinforcing the problem.
>> Also cannot find anything about CONSTRAIN in the manual.
I believe I have a very simple and basic runthrough of it. I'll try to dig it
up and repost it for you.
>> Any info on how POP MORPH works would help.
POP morph is identical to what it was before. If you try to morph an object
with one brush map, to another brushmap say over 10 frames, in frames 1-9 you
see the first map, in frame 10 you see the second map. When animated it looks
like the second brush just POP's into existence.
>> I haven't figured out how to make an eye blink in a STATE OBJ yet
Create the face with 3 states. The DEFAULT state that should not be used for
animating purposes. An OPEN eye state, and a CLOSE eye state. Then morph from
OPEN to CLOSE to OPEN, etc. If the eyelids are seperate objects you only need
to have the GROUP button selected when creating the states.
>>
That's it. Thanks to GreG tsadilas for his help on bones. Saw his SpiderMan.
Good job.
<<
Thanks Steven. Glad I could be of some help. Thanks on the SpiderMan. That
was one of the first characters I ever made, and I'm not too proud of him. <g>
Since him I've refined my character creations. MYTH1.JPG & MYTH2.JPG show a
few mythical character. COMUNE.JPG shows a demon and a religious figure, and
CREATE.JPG shows some Aliens (greys).
-GreG