CompuServe Messages

3DS2RIB RIB23DS

    06-Dec-93 09:12:55
Sb: 3DS2RIB RIB23DS
Fm: Robert C. Seiwert 72567,2527
To: Jamie Clay [Adesk] 76703,4204
>> What you need is for Pixar to support DXF (or better) >> export from Typestry – something I brought up when I >> beta-tested it. I take it they didn't implement it, I never >> checked the final rev. Jaime, Surely you don't propose that DXF is the best and final solution for geometry and surface interchange? Will there ever be a better standard? If I wanted to use my DGS renderer I would need to be able to generate RIB files. Of course the major problem with RIB the fact that it doesn't support animation in a single byte stream.